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Programming in Objective-Cis a relatively concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and Mac platforms. The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying C programming language. This unique approach to learning, combined with many small program examples and exercises at the end of each chapter, makes Programming in Objective-Cideally suited for either classroom use or self-study. While the Objective-C language itself has not gone through many changes since the introduction of Objective-C 2.0, the Apple development tools that programmers use for Objective-C development on the Mac and on iOS continue to change significantly from year to year. This edition has been fully updated for the significant changes in Xcode 4.4 (Mountain Lion) and 4.5 (iOS 6.)
Stephen Kochan is the author and coauthor of several bestselling titles on the C language, including Programming in C (Sams, 2004), Programming in ANSI C (Sams, 1994), and Topics in C Programming (Wiley, 1991), and several Unix titles, including Exploring the Unix System (Sams, 1992) and Unix Shell Programming (Sams, 2003). He has been programming on Macintosh computers since the introduction of the first Mac in 1984, and he wrote Programming C for the Mac as part of the Apple Press Library. In 2003 Kochan wrote Programming in Objective-C (Sams, 2003), and followed that with another Mac-related title, Beginning AppleScript (Wiley, 2004).
Table of Contents
Part I The Objective-C Language 2 Programming in Objective-C 3 Classes, Objects, and Methods 4 Data Types and Expressions 5 Program Looping 6 Making Decisions 7 More on Classes 8 Inheritance 9 Polymorphism, Dynamic Typing, and Dynamic Binding 10 More on Variables and Data Types 11 Categories and Protocols 12 The Preprocessor 13 Underlying C Language Features
Part II The Foundation Framework 14 Introduction to the Foundation Framework 15 Numbers, Strings, and Collections 16 Working with Files 17 Memory Management and Automatic Reference Counting 18 Copying Objects 19 Archiving
Part III Cocoa, Cocoa Touch, and the iOS SDK 20 Introduction to Cocoa and Cocoa Touch 21 Writing iOS Applications
Appendixes A Glossary B Address Book Program Source Code