Learning HTML5 Game Programming A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL

  • ISBN 13:


  • ISBN 10:


  • Edition: 1st
  • Format: Paperback
  • Copyright: 09/25/2011
  • Publisher: Addison-Wesley Professional

Note: Not guaranteed to come with supplemental materials (access cards, study guides, lab manuals, CDs, etc.)

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HTML5 promises to transform web and mobile gaming, replacing "legacy" technologies such as Flash. As leading-edge browsers increasingly adopt HTML5, thousands of developers are itching to get started - and this book gives them all the information and insight they'll need. Pioneering developer James L. Williams combines detailed reference information about HTML5's innovations with chapter-length game application examples, and presents a full section of case study applications that summarize the entire development process. Williams explains how to: * Set up an HTML5 development environment and build complete HTML5/JavaScript-based games * Work with canvas, svg, and webgl - and choose the right solution for each challenge * Develop HTML5 games for mobile devices * Create effective multiplayer games * Use basis properties that transcend all games * Publish HTML5 games on social networking sites

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