Halos and Avatars : Playing Video Games with God

  • ISBN 13:


  • ISBN 10:


  • Edition: 1st
  • Format: Paperback
  • Copyright: 01/25/2010
  • Publisher: Presbyterian Pub Corp

Note: Not guaranteed to come with supplemental materials (access cards, study guides, lab manuals, CDs, etc.)

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Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media.Top contributors address timely topics such as video games as the new storytelling medium; the theological implications of violent or apocalyptic video games like Halo 3, Grand Theft Auto IV, and Resident Evil; the impact of avatars, "second lives," and social networks on our spiritual lives; the competitive aspects of gaming and the nature of play in Madden NFL and Guitar Hero; the active future of gaming (and faith) accompanying the Wii; medical ethics and theology in controversial games such as BioShock; and the rise of Islamogaming, analyzing how games can function as tools of identity formation and social protest for minority religions. Additional material includes interviews with current game designers, including Rand Miller, cocreator of Myst and Riven, and a helpful chapter from the Fuller Youth Institute on how parents and pastors can effectively talk to teens about gaming.

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