Godot Engine Game Development in 24 Hours, Sams Teach Yourself The Official Guide to Godot 3.0

  • ISBN 13:


  • ISBN 10:


  • Format: Paperback
  • Copyright: 03/19/2018
  • Publisher: Sams Publishing

Note: Not guaranteed to come with supplemental materials (access cards, study guides, lab manuals, CDs, etc.)

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In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else.

Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques

Practical, hands-on examples show you how to apply what you learn

Quizzes and exercises help you test your knowledge and stretch your skills

Notes and tips point out shortcuts, solutions, and problems to avoid


Learn how to…

·         Install Godot, create projects, and use the visual editor

·         Master the scene system, and organize games with Scene Trees

·         Create 2D graphics, 3D graphics, and animations

·         Use basic and advanced scripting to perform many game tasks

·         Process player input from any source

·         Control game flow, configurations, and resources

·         Maximize realism with Godot’s physics and particle systems

·         Make the most of 3D shaders, materials, lighting, and shadows

·         Control effects and post-processing

·         Build richer, more sophisticated game universes with viewports

·         Develop networked games, from concepts to communication and input

·         Export games to the devices you’ve targeted

·         Integrate native code, third-party APIs, and engine extensions (bonus chapter)


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Table of Contents

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