Adventuregame Comics: The Beyond (Book 2)
Adventuregame Comics: The Beyond (Book 2)
- ISBN 13: 9781419757815
- ISBN 10: 1419757814
- Format: Hardcover
- Copyright: 08/22/2023
- Publisher: Harry N. Abrams
Sorry, this item is currently unavailable on Knetbooks.com
List Price $14.99 Save $0.08
New
$14.91
Usually Ships in 2-3 Business Days
We Buy This Book Back!
Included with your book
Free Shipping On Every Order
Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Need to keep your rental past your due date? At any time before your due date you can extend or purchase your rental through your account.
Summary
Make decisions and pick your path to the perfect afterlife in Adventuregame Comics: The Beyond, the second book in the innovative, interactive middle-grade graphic novel series from the award-winning creator of Meanwhile.
Adventuregame Comics is a new series of interactive graphic novels from Jason Shiga in the vein of his hit graphic novel Meanwhile. Readers follow the story from panel to panel, using tubes that connect them, and sometimes the path will split, giving readers the chance to choose how the story unfolds.
The Beyond takes place in some sort of afterlife. You don’t know much when you begin, save that you’re dead and that you’ve ended up in a room that includes a door, a window, and a table with some books. You need to get out, so you try the door. And then the window. And then you finally turn to the books—and when you open them, you’re pulled into the worlds of those pages. Could these fictional worlds hold the key to your escape? Or is there more to this room than first meets the eye?
Adventuregame Comics is a new series of interactive graphic novels from Jason Shiga in the vein of his hit graphic novel Meanwhile. Readers follow the story from panel to panel, using tubes that connect them, and sometimes the path will split, giving readers the chance to choose how the story unfolds.
The Beyond takes place in some sort of afterlife. You don’t know much when you begin, save that you’re dead and that you’ve ended up in a room that includes a door, a window, and a table with some books. You need to get out, so you try the door. And then the window. And then you finally turn to the books—and when you open them, you’re pulled into the worlds of those pages. Could these fictional worlds hold the key to your escape? Or is there more to this room than first meets the eye?




