XNA Game Studio 4.0 Programming Developing for Windows Phone 7 and Xbox 360

  • ISBN 13:


  • ISBN 10:


  • Edition: 1st
  • Format: Paperback
  • Copyright: 12/12/2010
  • Publisher: Addison-Wesley Professional

Note: Not guaranteed to come with supplemental materials (access cards, study guides, lab manuals, CDs, etc.)

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The fastest, best way to get started with XNA Game Studio 4.0 - and build great games for both Windows Phone 7 and Xbox Live! bull; bull;The only XNA Game Studio 4.0 book written by XNA team members. bull;Includes extensive coverage of game development For The hot new Windows Phone 7 platform. bull;Thoroughly covers 2D, input, audio, storage, GamerServices, networking, and 3D. bull;Includes extensive downloadable code samples. With the release of Microsoft XNA Game Studio 4.0 and Windows Phone 7, developers can write games that will run (and sell) on both Windows Phone 7 devices And The immense installed base of Xbox Live subscribers. Games have already been widely adopted on iPhone and other mobile platforms. Many developers expect that games for Windows Phone 7 will perform similarly - and, with the added advantage of being able to write games once, and sell them for both mobile devices and Xbox 360/Xbox Live, it's expected that many new developers will enter the marketplace. As one of the first books on XNA Game Studio 4.0 - And The only one written by members of Microsoft's XNA development group - XNA Game Studio 4.0 Programming is well positioned to serve this large and growing audience. Tom Miller and Dean Johnson begin by thoroughly introducing XNA Game Studio 4.0: its goals, components, capabilities, and advantages. Miller and Johnson quickly walk through setting up XNA Game Studio 4.0, and getting started with game development. Next, they present thorough, step-by-step introductions to utilizing 2D Sprite Rendering, input, audio, storage, GamerServices, networking, media, and 3D graphics. Throughout, they present extensive code examples, all available for download.

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