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The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Maya has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe. Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya's : texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, clothing, -- everything needed to make realistic characters that are ready for professional-level films, videos, and games. Although some step by step explanations are given, projects serve more as a guide for the reader to complete their own version of the project. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference. The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field
Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation. After working on numerous straight-to-video movies, he entered the video game industry. Todd has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Dynamics.
Table of Contents
Blood and Sweat
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