Introduction to Physical Computing Using the Pic32m

  • ISBN 13:


  • ISBN 10:


  • Format: Paperback
  • Copyright: 03/01/2016
  • Publisher: Butterworth-Heinemann

Note: Not guaranteed to come with supplemental materials (access cards, study guides, lab manuals, CDs, etc.)

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For those with little or no specialized training in digital electronics, this book provides an introduction to physical computing, using the PIC32M and a range of inexpensive 'off the shelf' components and modules to test and develop concepts. From the first chapter, the book sparks an iterative process of experimentation and discovery, combining a simple hardware platform, an intuitive development environment and an easy to understand programming language. More advanced tools and techniques are also discussed, using the same hardware; throughout the book, hands-on projects ensure practical application of both skills and knowledge. Complete project drawings and documentation are included. The book begins by examining the basics of electronics and microcontrollers, including components and circuits, with minimal math knowledge required. A chapter on symbols and schematic diagrams helps to demystify application notes and reference designs. Once the fundamentals are established, the book discusses simple programming and machine to machine communication, using real-world projects as examples. The final section of the book explains how to create and sense motion, and how to control light and sound from a microcontroller, including multimedia environments. A chapter on haptics - the study of physical interface to the human body - provides an introduction to this exciting subject. With this book, you will be able to: experiment with the technology and learn by discovery get up and running quickly, with hands-on experiments from the first chapter understand the fundamentals of digital electronics construct simple circuits and select basic components understand component specification sheets and circuit drawings learn how to use the Uno32 prototyping platform learn basic programming and machine to machine communication create and control motion, light and sound from a microcontroller conduct real-world example projects use a range of simple components and modules to demonstrate concepts undertake independent investigation through further reading and online resources Learn by doing: Hands-on, real world projects demonstrate basic electronics and microcontrollers - with minimal math! Concepts explained: Sidebars and vignettes provide extra information and background material Extensive support material: Includes solutions, a lab workbook, example software listings, PowerPoint slides, and full project documentation including schematic and PCB layouts.

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