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Sams Teach Yourself Flash Professional CS5 in 24 Hours

ISBN: 9780672330414 | 0672330415
Edition: 1st
Format: Paperback
Publisher: Sams
Pub. Date: 1/1/2011

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SummaryTable of ContentsAuthor Biography
One of the world's best-selling Flash tutorials -- now fully updated and revised for the brand-new Adobe Flash CS4- An easy-to-read, well-organized introduction to Flash & development for Flash beginners and upgraders alike:- no programming experience needed Full-color, wide-trim design makes this book exceptionally accessible and visually appealing- A complete tutorial package: step-by-step instructions, Q and As, quizzes,exercises, tips, shortcuts, and much more In just 24 lessons of one hour or less, Sams Teach Yourself Adobe Flash CS4 in 24... MORE
Introductionp. 1
What's New in This Editionp. 2
Who Should Read This Bookp. 3
How This Book Is Organizedp. 3
What's on the Book's Websitep. 4
Assembling the Graphics You'll Animate in Flash
Basicsp. 7
Jump Right In and Make an Animationp. 7
Getting Your Bearingsp. 9
Getting Around in Flashp.... MORE
Document Propertiesp. 28
File Typesp. 29
Drawing and Painting Original Art in Flashp. 35
Drawing on the Stagep. 36
Toolsp. 36
Selecting and Transforming Objectsp. 54
Importing Graphics into Flashp. 69
Vector Graphics Versus Raster Graphicsp. 69
Reasons to Avoid Importing Graphicsp. 70
Importing Vector Graphicsp. 71
Using Bitmaps (Also Known as Raster Graphics)p. 75
Staying Organized with the Library and Layersp. 89
The Concept of the Libraryp. 89
Using the Libraryp. 96
Using Symbols from the Libraryp. 100
Controlling Colorp. 113
Using Blends and Filtersp. 113
Creating and Saving Color Swatchesp. 118
Applied Layout Techniquesp. 129
Setting Textp. 129
Applied Examples Using Color Styles, Blends, and Filtersp. 134
Animating in Flash
Understanding Animationp. 143
How Animation Worksp. 143
Elements of Animationp. 144
Using Motion Tweens to Animatep. 157
Creating a Motion Tweenp. 157
Fine-Tuning a Motion Tweenp. 165
Using Shape Tweens to Morphp. 177
Making a Shape Tweenp. 177
Refining and Fine-Tuning a Shape Tweenp. 182
Advanced Animation with Inverse Kinematicsp. 191
Linking Symbols with the Bone Toolp. 191
Animating the Armaturep. 195
Simulating 3D Animationp. 203
Creating a 3D Movie Clipp. 203
Moving Objects with the 3D Translation Toolp. 209
Rotating Objects with the 3D Rotation Toolp. 210
Reusing Your Animations with Motion Presetsp. 215
The Motion Presets Panelp. 215
Applying an Existing Motion Presetp. 217
Editing an Existing Preset with the Motion Editor Panelp. 222
Including Sound in Animationsp. 229
Importing Soundsp. 229
Using Soundsp. 232
Controlling Quality and File Sizep. 241
Nesting Animations in Movie Clip and Graphic Symbolsp. 253
Movie Clip Symbol Behaviorp. 253
Subtleties of Movie Clipsp. 260
Creating Special Effectsp. 267
Effects with Shapesp. 267
Splatter Movie Clips with the Spray Brush Toolp. 272
Using Filters for Special Effectsp. 274
Masking Effectsp. 277
Adding Interactivity and Video
Basic Interactivityp. 287
Basic ActionScriptp. 287
Making Simple Buttonsp. 295
Listening for Eventsp. 299
Introducing Componentsp. 313
What Is a Component?p. 313
Using the Button Componentp. 317
Using the RadioButton Componentp. 319
Changing Component Appearancesp. 322
Using Componentsp. 329
Using Data Providersp. 329
Working with Other Componentsp. 337
Using Videop. 345
Embedding Video Versus Playing External Videop. 345
Using Videop. 352
3D Animation with Videop. 363
Putting It All Together for the Web
Linking a Movie to the Webp. 369
Basic Publishingp. 369
Simple Hyperlinksp. 373
Using Style Sheetsp. 378
What Other Web Tasks Can Flash Do?p. 380
Using Flash Inside a Larger Websitep. 382
Uploading Files to a Web Serverp. 386
Designing a Website to Be Modularp. 391
Loading Movies or Imagesp. 391
Determining When a Movie Is Fully Loadedp. 395
Playing External Soundsp. 398
Loading External Textp. 399
Minimizing File Sizep. 405
File Size Considerationsp. 405
Optimizing Performancep. 427
Measuring Performancep. 427
Impacts on Performancep. 428
Publishing a Creationp. 435
How to Publishp. 435
Adding Metadata to Your Flash Creationp. 443
Choosing Which Version to Publishp. 445
Deciding Which Media Types to Publishp. 446
Exporting Other Media Typesp. 455
Indexp. 459
Table of Contents provided by Ingram. All Rights Reserved.
Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He has frequently presented at Macromedia and Adobe user conferences, and has taught Flash and other Adobe Web development technologies to working web professionals worldwide. Lynn Beighley, a freelance web programmer and designer, has written several Flash, Dreamweaver, and Photoshop books and training CDs.

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