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The Guide to Computer Simulations and Games

ISBN: 9781118009239 | 1118009231
Edition: 1st
Format: Paperback
Publisher: Wiley
Pub. Date: 12/20/2011

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SummaryTable of ContentsAuthor Biography
This book is aimed at students taking courses on evolution in universities and colleges. Its approach and its structure are very different from previously-published evolution texts. The core theme in this book is how evolution works by changing the course of embryonic and post-embryonic development.

This book provides the first computer simulation book for non-programmers and non-scientists. This meets the growing demand on the digital shelf for those who need to use or design simulations and those who are part of ... MORE
... MORE
foundations
Introduction
What is evo-devo?
Development, cells and molecules
Natural populations
Developmental Repatterning
Mutation and developmental repatterning
Heterochrony
Heterotopy
Heterometry
Heterotypy
The integrative nature of repatterning
Mapping repatterning to trees
the Direction of Evolution
Adaptation, coadaptation and exaptation
Developmental constraint and bias
Developmental genes and evolution
Gene co-option as an evolutionary mechanism
Developmental plasticity and evolution
The origin of species, novelties and body plans
The evolution of complexity
Conclusions
Key concepts and connections
Prospect
Table of Contents provided by Publisher. All Rights Reserved.
Katrin Becker, PhD, is an adjunct professor at Simon Fraser University in British Columbia. She designed one of the first digital game-based learning courses and has won awards for commercial game design.

J. R. Parker, PhD, is a professor at the University of Calgary and a multimedia and game expert. He authored Algorithms for Image Processing and Computer Vision, also published by Wiley.



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