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Games Cultures : Computer Games As New Media

ISBN: 9780335213573 | 033521357X
Edition: 1st
Format: Paperback
Publisher: Open University Press
Pub. Date: 6/8/2010 5:09:00 PM

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SummaryTable of ContentsAuthor Biography
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption.The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
Series Editor's Forewordp. ix
Studying Computer Gamesp. 1
What is games culture?p. 2
Theories of technologyp. 4
Interactivityp. 5
Spectatorship and the 'problem' of immersionp. 8
Representation and simulationp. 10
Consumption/productionp. 13
Technicityp. 15
Work and playp. 18
... MOREp. 20
Further readingp. 20
Play, Technology and Culturep. 22
The ludological turnp. 22
Play theory historyp. 23
The rulesp. 25
The time and space of playp. 28
The magic circle and its contexts - seven rhetoricsp. 29
The subject in playp. 32
The social subject in playp. 34
Gendering play spacep. 36
Technoplayp. 38
Ludic cultures and critiquesp. 39
Conclusionp. 40
Further readingp. 42
Cultures of Productionp. 43
The Trojan Horse in the digital parlourp. 43
The economic systemp. 46
The developersp. 46
The publishersp. 49
The technologists in the economic systemp. 50
The system of technologyp. 51
Upgrade culturep. 52
Making it realp. 53
Game enginesp. 57
The system of culturep. 59
Conclusionp. 61
Further readingp. 62
Networks of Technicityp. 63
Identity, culture and technologyp. 63
Technicity and hegemonyp. 64
Framing technicity - hackers and cyborgsp. 65
The hacker ethos and mythosp. 67
The cyborg - manifesto and manifestationsp. 68
From margin to centre - discourses of dominant technicityp. 69
Magical things of wondermentp. 72
Edge as cultural capitalp. 77
Gendering technologyp. 79
The invisible 'others' in cyberculturep. 80
The 'other' histories of computer gaming culturesp. 81
Conclusionp. 82
Further readingp. 83
Computer Game as Media Text?p. 84
Can a computer game be treated as a text?p. 84
Case studies in computer game analysisp. 86
Computer games as fictional worldsp. 88
Lara as object and subjectp. 89
Identification, investment and immersionp. 90
Avatar as 'vehicle'p. 91
Representation and experiencep. 92
Narrative to navigationp. 93
Character to capabilityp. 96
Representation to ritualp. 99
Conclusionp. 101
Further readingp. 103
Bodies and Machines: Cyborg Subjectivity and Gameplayp. 104
Flow, immersion and configurationp. 104
Why the body matters in gameplayp. 106
Bodies and avatarsp. 107
Why the cyborg? - gameplay as cyberneticp. 108
The cyborg at the machinep. 110
The cyborg in the machinep. 111
Gameplay and technicityp. 113
Gameplay as cyborg performancep. 115
Cyborg performances and playful selvesp. 117
Cyborgian heterotopiasp. 118
Conclusionp. 119
Further readingp. 122
Interventions and Recuperations?p. 123
Computer games as co-creative mediap. 123
Aspiration, tributes and tacticsp. 125
Productive paradox - women and Quakep. 127
From piracy to open systems - configurative practice as brand loyalty?p. 129
A brief history of moddingp. 131
The age of co-creative mediap. 132
Fan artp. 135
Mod artsp. 136
Tactical artsp. 139
Playing at technicityp. 141
Conclusionp. 142
Further readingp. 143
Glossary Termsp. 144
Referencesp. 150
Gameography/Ludographyp. 162
Indexp. 165
Table of Contents provided by Ingram. All Rights Reserved.
Helen W. Kennedy is Senior Lecturer and MA Award Leader in the School of Cultural Studies, University of the West of England, Bristol.

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