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Game Programming All In One

9781592003839

Game Programming All In One

  • ISBN 13:

    9781592003839

  • ISBN 10:

    1592003834

  • Edition: 2nd
  • Format: Paperback
  • Copyright: 06/17/2004
  • Publisher: Cengage Learning Ptr
  • Newer Edition
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Summary

Part One: Introduction To Cross-Platform Game Programming Chapter 1: Demystifying Game Development Chapter 2: Getting Started with Dev-C++ and Allegro Chapter 3: Basic 2D Graphics Programming with Allegro Chapter 4: Writing Your First Allegro Game Chapter 5: Programming The Keyboard, Mouse, and Joystick Part Two: 2D Game Theory, Design, and Programming Chapter 6: Introduction To Game Design Chapter 7: Basic Bitmap Handling and Blitting Chapter 8: Basic Sprite Programming: Drawing Scaled, Flipped, Rotated, Pivoted, and Translucent Sprites Chapter 9: Advanced Sprite Programming: Compiled Sprites, Collision Detection, and Animation Chapter 10: Programming Tile-Based Backgrounds with Scrolling Chapter 11: Timers, Interrupt Handlers, and Multi-threading Chapter 12: Creating A Game World: Editing Tiles and Levels Chapter 13: Vertical Scrolling "Arcade Games" Chapter 14: Horizontal Scrolling "Platform Games" Part Three: Taking It To The Next Level Chapter 15: Mastering The Audible Realm: Allegro's Sound Support Chapter 16: Using Data Files To Store Game Resources Chapter 17: Playing FLIC Movies Chapter 18: Introduction to Artificial Intelligence Chapter 19: The Mathematical Side of Games Chapter 20: Introduction to Physics Modeling Chapter 21: Publishing Your Game Part Four: Appendices Appendix A: Chapter Quiz Answers Appendix B: Useful Tables Appendix C: Numbering Systems: Binary and Hexadecimal Appendix D: Recommended Books and Web Sites Appendix E: Configuring Allegro for Visual C++ and Other Compilers Appendix F: Compiling The Allegro Source Code Appendix G: Using the CD-ROM

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