did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

Game Engine Architecture

9781568814131

Game Engine Architecture

  • ISBN 13:

    9781568814131

  • ISBN 10:

    1568814135

  • Edition: 1st
  • Format: Hardcover
  • Copyright: 06/15/2009
  • Publisher: A. K. Peters
  • Newer Edition
Sorry, this item is currently unavailable.

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Extend or Purchase Your Rental at Any Time

Need to keep your rental past your due date? At any time before your due date you can extend or purchase your rental through your account.

Summary

This text provides readers with an in-depth exploration of 3D game engine architecture. The book covers state-of- the-art software architecture principles in the context of game engine design, investigates the subsystems typically found in a real production game engine, surveys engine architectures from actual shipping games, and explores how the differences between game genres can affect engine design. A course based on this text will give students the tools and background to work together like a real game development team to design and build their own functional game engine, both by designing and implementing engine subsystems and by integrating 3rd party components. Topics covered include large-scale C++ software architecture in a games context; engine subsystems including rendering, audio, collision, physics and game world models; multi-player engines; tools pipelines for modern games.

Author Biography

Read more