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| An Introduction to Unity and Design | |
| Preface | |
| Introduction | |
| Basic Overview of the Unity Engine | |
| Designing Concepts | |
| Building The Game Assets | |
| Environments û Setting the Stage | |
| Characters | |
| Props | |
| Adding Interactivity | |
| Instances and Prefabs | |
| Custom Interactions ... MORE | |
| Physics and Animations | |
| GUI | |
| Polish and Finishing Touches | |
| Lights and Shadows | |
| Cameras and other controllers | |
| Particle Systems | |
| Sound and Music | |
| Publishing and Distributing Builds | |
| Making Builds | |
| Basic UNITY debugging and Optimization | |
| Publishing and Distribution Techniques | |
| Appendix | |
| Table of Contents provided by Publisher. All Rights Reserved. |