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Learning iPad Programming A Hands-On Guide to Building iPad Apps

ISBN: 9780321885715 | 0321885716
Edition: 2nd
Format: Paperback
Publisher: Addison-Wesley Professional
Pub. Date: 5/23/2013

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SummaryTable of ContentsAuthor Biography

Learning iPad Programming, Second Edition walks you through the process of building PhotoWheel, a complete photo management and sharing app that leverages every aspect of iOS 6. With PhotoWheel -- available free on the App Store -- you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV. Most importantly, as you build PhotoWheel from the ground up, you'll gain unparalleled hands-on experience with modern iOS 6 iPad... MORE

 

  • Install and configure the newest version of Xcode on your Mac
  • Master the basics of Objective-C, and use memory management with ARC
  • Use Core Data and iCloud for photo sharing and synchronization
  • Use Storyboarding to quickly prototype a functional UI, and then extend that UI with code
  • Create multitouch gestures and integrate Core Animation for a unique UI experience
  • Build custom views, and use view controllers to perform custom view transitions
  • Add AirPrint, email, and AirPlay capabilities to your app
  • Apply image filters and effects using Core Image
  • Diagnose and fix bugs with Instruments
  • Prepare your app for submission to the App Store
  • And much more

Table of Contents (preliminary):

 

Preface

 

Part I. Getting Started

1. Your First App

2. Getting Started with Xcode

3. Getting Started with Interface Builder

4. Getting Started with Objective-C

5. Getting Started with Cocoa

... MORE

7. App Design

 

Part II. Building PhotoWheel

8. Creating a Master-Detail App

9. Using Table Views

10. Working with Views

11. Taking Advantage of Touch Gestures

12. Adding Photos

13. Data Persistence

14. Storyboarding in Xcode

15. Doing More with View Controllers

16. Building the Main Screen

17. Creating a Photo Browser

18. Supporting Device Rotation

19. Printing with AirPrint

20. Sending Email

21. Web Services

22. Syncing with iCloud

23. Producing a Slideshow with AirPlay

24. Cool Effects with Core Image

25. Going Universal

 

Part 3. The Finishing Touches

26. Debugging

27. Distributing Your App

28. The Final Word

 

Appendix A. Installing the Developer Tools

Kirby Turner is an independent software developer and Chief Code Monkey at White Peak Software Inc., where he focuses on iOS and Mac programming. When Kirby is not sitting behind the keyboard, he can be
found hanging out with his wife and son, hiking the mountains of New England, kayaking the waters in and around Salem, Massachusetts, and snowboarding down mountains in search of magic powder. Follow Kirby on Twitter and App.net: @kirbyt.


Tom Harrington is an independent iOS and Mac software developer and is available for contract work, technical conferences, and parties. He also  organizes iOS developer events in Colorado. Follow Tom on Twitter and App.net: @atomicbird.

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