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Augmented Reality Principles and Practice

ISBN: 9780321883575 | 0321883578
Edition: 1st
Format: Paperback
Publisher: Addison-Wesley Professional
Pub. Date: 6/10/2016

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Master Augmented Reality (AR), one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual "first down marker" in TV football games? That's AR -- and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI. Augmented Realitycoherently integrates all this research into one single-source reference, presenting the field's most significant work in context with scrupulous accuracy. For over a decade, lead author Dieter Schmalstieg has pioneered both AR theory and application. Together with key innovator Tobias H. Höllerer, he fully addresses theory and practice, illuminating AR from technical and HCI perspectives. They review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. The authors conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study. This book will be an indispensable resource for everyone interested in AR: software developers, students, instructors, researchers, hobbyists, managers, and many others. For use in instructional environments, the authors provide a companion website containing slides, code examples, and other source materials.

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