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3D for iPhone Apps with Blender and SIO2 : Your Guide to Creating 3D Games and More with Open-S...

ISBN: 9780470574928 | 0470574925
Format: Paperback
Publisher: Sybex
Pub. Date: 2/1/2010

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SummaryTable of ContentsAuthor Biography
Create dynamic 3D content for the iPhoneTake your design skills for the iPhoner and iPod touchr to new levels. Whether you're an iPhone application developer or a creative artist, this innovative guide shows you how to combine the best of both worlds using Blender, the SIO2 game engine, and the iPhone SDK. You'll create 3D animated characters, game environments, and physical collisions in a series of self-contained tutorials that you can move through at your own pace.Examine Blender's WYSIWYG approach; find helpful information on Xcoder and oth... MORE
Foreword
Introduction
Getting Started with 3D Development for the iPhone
Getting Started
Getting the Software
Setting Up Your Development Environment
Introducing Graphics Programming in SIO2
The SIO2 Template
A Simple OpenGL Demo
Introduction to Interactivity
The Complete Co... MORE
Saying Hello to the Blender/SIO2/iPhone World
The Blender/SIO2/Xcode Workflow
An Overview of SIO2
Hello 3D World! Creating Your World in Blender
Exporting to the SIO2 File Format
Going Mobile with SIO2
Initializing SIO2 and Loading Assets
Rendering
Touch Screen Interaction
The Complete Code
Extending Interactive Feedback with Picking and Text
Object Picking
Working with Text and Fonts
Using Multi-touch Functionality
Packaging Your App
The Complete Code
Creating an Immersive Environment in SIO2
Modeling the Ground and the Sky
Creating an Immersive Environment in SIO2
Exploring the Environment with a Moving Camera
The Complete Code
Props and Physical Objects
Texture Face Objects and Transparency
Fast Foliage with Billboards
Physics for Interactive Objects
Pseudo-instancing for Efficient Object Handling
Working with Low-Poly Collision Maps
The Complete Code
Animating a Character
Animating a Character in Blender
Getting Action in SIO2
Taking a Walk
Quick and Dirty Real-Time Shadows
The Complete Code
Working with Widgets
Making a Splash with Widgets
Creating Active Widgets in SIO2
The Complete Code
Blender Basics
Interface and Navigation
Modeling
Materials and Textures
Animation 250
Key Concepts for Graphics Programming
Coordinate Systems, Matrices, and Transformations
Transformations by Matrix Multiplication
Matrices and OpenGL
SIO2 Reference
SIO2 Learning Resources
The .sio2 File Format
SIO2 Flag Values
SIO2 Functions
Index
Table of Contents provided by Publisher. All Rights Reserved.
Tony Mullen is a 3D artist and programmer residing in Tokyo, where he lectures in computer science at Tsuda College. He has written numerous magazine articles on Blender and graphics programming on the Mac for the Japanese magazine MacPeople. He is also the author or coauthor of several Blender-related books, including Introducing Character Animation with Blender; Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D; and Mastering Blender, all from Sybex.


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