9781403984531

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

  • ISBN 13:

    9781403984531

  • ISBN 10:

    1403984530

  • Edition: 1st
  • Format: Paperback
  • Copyright: 12/26/2007
  • Publisher: St. Martin's Griffin

Note: Not guaranteed to come with supplemental materials (access cards, study guides, lab manuals, CDs, etc.)

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Summary

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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