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Be prepared for your next job interview with this tried-and-true advice In todays tight job market, competition for programming jobs is hotter than ever. This third edition of a popular guide to programming interviews includes new code examples, information on the latest languages, new chapters on sorting and design patterns, tips on using LinkedIn, and a downloadable app to help prepare applicants for the interview. Like its earlier editions, this guide covers what software companies and IT departments want their programmers to know and includes plenty of helpful hints to boost your confidence. Looks at current job search and hiring processes, such as the rise of LinkedIn and other social networks as recruiting resources Addresses the most important languages for a programmer to know and features examples in multiple languages Includes new programming questions designed to sharpen your knowledge Features all-new chapters on design patterns and sorting, including how to deal with memory constraints and mobility issues Walk into your next job interview with confidence, knowing you have thoroughly studied this newest edition of Programming Interviews Exposed.
John Mongan is a resident radiologist at UC San Francisco, conducting research in medical informatics. He has a PhD in bioinformatics and several patents on software testing technologies.
Eric Giguere is a software engineer at Google with over 20 years of professional programming experience. He has a master's degree in computer science and is the author of several programming books.
Noah Kindler is VP Technology at the security technology company Avira. He leads software design and development teams across several products with a user base of over 100 million.
Table of Contents
Chapter 1: Before the Search 1
Chapter 2: The Job Application Process 9
Chapter 3: Approaches to Programming Problems 19
Chapter 4: Linked Lists 31
Chapter 5: Trees and Graphs 61
Chapter 6: Arrays and Strings 85
Chapter 7: Recursion 107
Chapter 8: Sorting 125
Chapter 9: Concurrency 145
Chapter 10: Object-Oriented Programming 159
Chapter 11: Design Patterns 167
Chapter 12: Databases 177
Chapter 13: Graphics and Bit Manipulation 191
Chapter 14: Counting, Measuring, and Ordering Puzzles 207