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Everything you need to know about developing games with WebGL! As the newest technology for creating 3D graphics on the web, in applications, web sites, and games, WebGL boasts the capability to produce graphic sophistication that is desired by anyone working in web application development. This cutting-edge book provides you with all you need to know about WebGL so that you can create stunning cross-platform apps. Detailed examples of developing 3D graphics with WebGL helps to ensure that you come away with a strong understanding of WebGL development. Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related standards Addresses important topics such as texturing and lighting as well as WebGL performance optimization Teaches you how to write vertex shaders and fragment shaders for WebGL Devotes a complete chapter to OpenGL ES 2.0 shading language, which is the programming language used to write shaders for WebGL Professional WebGL is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.
Andreas Anyuru is a Senior Member of Technical Staff at ST-Ericsson, specializing in Web Technologies. He is experienced in developing web graphics and has worked with implementation and optimization of WebGL and many other web technologies for Linux-based mobile platforms.
Table of Contents
CHAPTER 1 Introducing WebGL 1
CHAPTER 2 Creating Basic WebGL Examples 45
CHAPTER 3 Drawing 85