Media Literacy: Thinking Critically About Video Games & Virtual Worlds

  • ISBN 13:


  • ISBN 10:


  • Format: Paperback
  • Copyright: 10/31/2009
  • Publisher: J Weston Walch Pub

Note: Not guaranteed to come with supplemental materials (access cards, study guides, lab manuals, CDs, etc.)

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Analyzes electronic gaming and entertainment realms! Media pervade our lives. The Media Literacy series takes a clear-eyed look at music, movies, the Internet, TV, advertising, and print, examining how they developed and how they influence us today. The program is ideal for media courses, or as an adjunct to social studies or ELA curricula. Each book contains dozens of activities, quizzes, a glossary, and special "Teacher Buzz" sections to prepare for classroom discussions. Students explore value messages, the range of social interaction, and more. In Media Literacy: Thinking Critically About Video Games and Virtual Worlds, students learn to look critically at video games and virtual online worlds. How do these seductive (yet often violent) interactions influence us? What messages are their developers or sponsors trying to send? How does their version of reality conflict or coincide with the real world? Media Literacy: Thinking Critically About Video Game


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