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9781683691952

Knights Club

  • ISBN 13:

    9781683691952

  • ISBN 10:

    1683691954

  • Format: Paperback
  • Copyright: 06/30/2020
  • Publisher: Quirk Books

Note: Not guaranteed to come with supplemental materials (access cards, study guides, lab manuals, CDs, etc.)

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Summary

This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, encounter foes, solve puzzles, and play through new storylines again and again! 
 
You’ve been training to be a valiant knight, and now the prince of Nekashu needs your help—the princess of the Orcs has been taken by a band of Vikings! Solve riddles, traverse mountains, and fight giants and dragons to reach the princess and bring her home safely. Your success depends on your choices alone, because the hero is you! 

HERE’S HOW TO PLAY:
• To begin your quest, select your character.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles, collect supplies, and defeat enemies in your quest for success.
• If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.

Remember, this is no ordinary comic book—what happens next is up to you!

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