The Guide to Computer Simulations and Games

  • ISBN 13:


  • ISBN 10:


  • Format: Paperback
  • Copyright: 12/20/2011
  • Publisher: Wiley

Note: Not guaranteed to come with supplemental materials (access cards, study guides, lab manuals, CDs, etc.)

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Simulations and Games: The Non-Programmer's Technical Guide to Computer Simulations will be organized in three parts: the first will set the context for the rest by defining computer simulations and describing how they are different from 'analog' (i.e. live-action) and paper-based simulations. The second section gets into the meat of the matter and explains the technical details of simulations, how models are built, and how those are translated into simulations. The final section develops four examples from model to finished (and functional) simulation. The simulations will all be developed using freely available software and all examples will be available as a download .While most introductory simulation books are written for computer scientists, this book offers technical details on what simulations are and how they are built that are written for someone who is not (and doesn't want to be) a programmer but who still needs to know about the inner workings of a simulation or game. Features include: Simulation vs modeling/Traditional vs computer simulations Game simulations/How simulations are made Randomness in simulations/Visualization Verification and validation Simulation tools

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