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Simulations and Games: The Non-Programmer's Technical Guide to Computer Simulations will be organized in three parts: the first will set the context for the rest by defining computer simulations and describing how they are different from 'analog' (i.e. live-action) and paper-based simulations. The second section gets into the meat of the matter and explains the technical details of simulations, how models are built, and how those are translated into simulations. The final section develops four examples from model to finished (and functional) simulation. The simulations will all be developed using freely available software and all examples will be available as a download .While most introductory simulation books are written for computer scientists, this book offers technical details on what simulations are and how they are built that are written for someone who is not (and doesn't want to be) a programmer but who still needs to know about the inner workings of a simulation or game. Features include: Simulation vs modeling/Traditional vs computer simulations Game simulations/How simulations are made Randomness in simulations/Visualization Verification and validation Simulation tools
Katrin Becker, PhD, is an adjunct professor at Simon Fraser University in British Columbia. She designed one of the first digital game-based learning courses and has won awards for commercial game design.
J. R. Parker, PhD, is a professor at the University of Calgary and a multimedia and game expert. He authored Algorithms for Image Processing and Computer Vision, also published by Wiley.
Table of Contents
What is evo-devo?
Development, cells and molecules
Mutation and developmental repatterning
The integrative nature of repatterning
Mapping repatterning to trees
the Direction of Evolution
Adaptation, coadaptation and exaptation
Developmental constraint and bias
Developmental genes and evolution
Gene co-option as an evolutionary mechanism
Developmental plasticity and evolution
The origin of species, novelties and body plans
The evolution of complexity
Key concepts and connections
Table of Contents provided by Publisher. All Rights Reserved.