Four Ways of Hearing Video Game Music
Four Ways of Hearing Video Game Music
- ISBN 13: 9780197651216
- ISBN 10: 0197651216
- Format: Hardcover
- Copyright: 01/09/2024
- Publisher: Oxford University Press
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Summary
As a background, music is not attended to at all, but can still be described in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music's cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these four categories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website.




