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| List of Illustrations | p. vii |
| Acknowledgments | p. xi |
| Introduction | p. 1 |
| About the Reader | |
| Structure of the Book | |
| The Larger Questions | |
| Studying Video Games | p. 7 |
| Who Studies Video Games? | |
| How do you Study Video Games? | |
| Types of Analysis | |
| Schools of Thought? | |
| The G... MORE | p. 15 |
| The Size of the Game Industry | |
| The Structure of the Game Industry | |
| The Development Process | |
| Roles in Game Development | |
| What is a Game? | p. 27 |
| General Models for Understanding Games | |
| The Issue of Genre | |
| History | p. 53 |
| A Brief Pre-history of Video Games | |
| Does History Matter? | |
| A History of Video Games | |
| The 1970s | |
| The 1980s | |
| The 1990s | |
| The 2000s | |
| The 2010s and Beyond | |
| Perspectives | |
| Video Game Aesthetics | p. 117 |
| Rules | |
| Geography and Representation | |
| Number of Players | |
| Games without Boundaries | |
| Video Games in Culture | p. 157 |
| The Cultural Position of Video Games | |
| Players | |
| Narrative | p. 193 |
| Storytelling | |
| Reception-The Player's Experience of a Story | |
| A Brief History of Literary Theory and Video Games | |
| Serious Games-When Entertainment is Not Enough | p. 229 |
| Traditional Games for Serious Purposes | |
| Categorizing Educational Computer Games | |
| The Rationale Behind Edutainment | |
| The Instructional Approach to Edutainment | |
| The Modern Approach to the Educational Use of Computer Games | |
| The Educational Effectiveness of Video Games | |
| Political Games and Newsgames | |
| Advertainment | |
| Gamification-Plug'n'Play Games for Real? | |
| Games-for-change-Revolutionaries Rise | |
| Final Remarks | |
| Video Games and Risks | p. 255 |
| Two Research Perspectives | |
| The Active Media Perspective | |
| The Active User Perspective | |
| Other Questions | |
| Final Remarks | |
| Video Game Timeline | p. 281 |
| Glossary | p. 285 |
| Games Cited | p. 289 |
| Bibliography | p. 295 |
| Index | p. 315 |
| Table of Contents provided by Ingram. All Rights Reserved. |