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INTRODUCTION xxi
CHAPTER 1 Introducing WebGL 1
CHAPTER 2 Creating Basic WebGL Examples 45
CHAPTER 3 Drawing 85
CHAPTER 4 Compact JavaScript Libraries and Transformations 137
CHAPTER 5 Texturing 177
CHAPTER 6 Animations and User Input 219
CHAPTER 7 Lighting 249
CHAPTER 8 WebGL Performance Optimizations 291
INDEX 321
Andreas Anyuru is a Senior Member of Technical Staff at ST-Ericsson, specializing in Web Technologies. He is experienced in developing web graphics and has worked with implementation and optimization of WebGL and many other web technologies for Linux-based mobile platforms.