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| Acknowledgments | p. xv |
| About the Authors | p. xix |
| Preface | p. xxi |
| Introduction | p. 1 |
| It's the Individual that Matters | p. 1 |
| The Model | p. 3 |
| A Simpler Way to Innovate and Design | p. 4 |
| About this Book | p. 5 |
| Creation of a Design Strategy | |
| Set the Stage for Success | p. 9 |
| Designing the Intangible | ... MOREp. 9 |
| New Rules of Competition | p. 10 |
| A New Perspective on Design | p. 11 |
| Overcoming the Hurdles | p. 12 |
| Psycho-Aesthetics: An Integrated Approach to Innovation and Design | p. 13 |
| The Importance of Emotion-and Action | p. 15 |
| Enable your Stakeholders | p. 19 |
| New Stakeholders, New Process | p. 20 |
| Why it doesn't Happen Naturally | p. 21 |
| Essential Ingredients for Alignment | p. 22 |
| Process in Action-Amana | p. 24 |
| An Accurate Diagnosis | p. 25 |
| A New Focus on Consumer Testing | p. 26 |
| Building Confidence, Building Success | p. 28 |
| Moving Forward | p. 29 |
| Creating Meaning | p. 30 |
| Map the Future | p. 33 |
| Designing for Tomorrow's Markets Today | p. 37 |
| Experience Mapping Guides the Way | p. 38 |
| Mapping Emotions | p. 40 |
| Engaging Interactivity | p. 42 |
| Mapping out the Possibilities | p. 44 |
| Strategy Based on Understanding | p. 47 |
| Experience Mapping and the Power of Design | p. 47 |
| Personify your Consumer | p. 51 |
| Redesigning an Icon | p. 51 |
| Personas-The Mask of the Consumer | p. 53 |
| Personas Fuel Intelligent, User-Centric Design | p. 54 |
| What goes into a Persona | p. 56 |
| What you get out of Personas | p. 58 |
| Using Personas to Guide Design | p. 60 |
| Mapping Personas | p. 61 |
| Getting a Handle on the Right Design | p. 64 |
| A Fresh Perspective | p. 67 |
| Own the Opportunity | p. 71 |
| On a Wing and a Startup Prayer | p. 71 |
| Understanding a Changing Landscape | p. 72 |
| Finding the Opportunity for Follow-up | p. 74 |
| A Market Winning Strategy | p. 78 |
| Opportunity is where you find it | p. 79 |
| The Benefits of Mining the Gaps | p. 79 |
| Unearthing the Opportunity | p. 82 |
| Choosing the Right Opportunities | p. 85 |
| The True Power | p. 87 |
| Conclusion | p. 91 |
| Amana | p. 94 |
| Flip Cam | p. 95 |
| JBL Professional | p. 96 |
| Vestalife | p. 97 |
| Implementation and Consumer Experience | |
| Work the Design Process | p. 101 |
| From a Guitar Stand to a Guitar | p. 102 |
| Set up a War Room | p. 103 |
| Uncovering Aspirations (of Guitar Players) | p. 104 |
| Get Started-Fast | p. 105 |
| The Role of Experts/Lead users | p. 106 |
| Back to the Consumer | p. 110 |
| Sustainable Solution to Sound Quality | p. 111 |
| Optimized Ergonomics for a Better Playing Experience | p. 112 |
| The Final Result | p. 113 |
| Personalized Experience | p. 113 |
| The Importance of Execution | p. 114 |
| Channeling our Learning | p. 116 |
| Designing a New way to Market | p. 117 |
| Competing by Helping others Win | p. 118 |
| Finding a Balance | p. 120 |
| Engage Emotionally | p. 121 |
| The Importance of Belonging | p. 122 |
| Beyond First-Mover Advantage to "First-Connector" Advantage | p. 124 |
| The Hero's Journey | p. 125 |
| Why we Still need Heroes | p. 126 |
| Calling out the Benefits of a Design | p. 128 |
| Motivating Behavior Change | p. 128 |
| Boosting Memory and Recall | p. 128 |
| The Creation of Heroes | p. 130 |
| What it takes to make a Hero | p. 133 |
| Basic Quadrant (Lower Left) | p. 133 |
| Artistic Quadrant (Upper Left) | p. 134 |
| Versatile Quadrant (Lower Right) | p. 134 |
| Enriched Quadrant (Upper Right) | p. 135 |
| Winning Through Creating Heroes | p. 135 |
| Reward your Consumer | p. 139 |
| Putting it all Together | p. 139 |
| Greening the Landscape | p. 140 |
| Enable your Stakeholders | p. 142 |
| Map the Future | p. 143 |
| Personify your Consumer | p. 144 |
| Own the Opportunity | p. 146 |
| Work the Design Process | p. 148 |
| Engage Emotionally | p. 150 |
| Reward the Consumer | p. 153 |
| Conclusion | p. 157 |
| Afterword | p. 161 |
| Endnotes | p. 165 |
| Bibliography | p. 171 |
| Index | p. 177 |
| Table of Contents provided by Ingram. All Rights Reserved. |
Deepa Prahalad is a business strategist specializing in opportunities at the intersection of consumer experience, technology, and strategy. She has experience in a wide range of industries and has worked as a management consultant with firms from start-ups to large multinationals. Passionate about emerging markets and innovation, she began her career researching how to improve efficiency in UN procurement and later moved to Singapore to become a commodities trader with Cargill. She holds a BA in Political Science and Economics from the University of Michigan and an MBA from the Tuck School of Business at Dartmouth.
Ravi Sawhney is founder and CEO of RKS, a global leader in strategy, innovation, and design. Sawhney’s contributions to the industrial design profession are legendary. At Xerox, he was sole Industrial Designer working with a team of 20 cognitive and social scientists to develop the world’s first touch-screen interface. Sawhney has been recognized with nearly every major industrial design award and has helped RKS’ elite clients generate more than 150 patents. He invented the popular Psycho-Aesthetics® design strategy presented in this book, an approach that has been profiled as a Harvard Business School case study.