A Play of Shadow
A Play of Shadow
- ISBN 13:
9780756408329
- ISBN 10:
0756408326
- Edition: Revised
- Format: Paperback
- Copyright: 11/03/2015
- Publisher: DAW
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Summary
In A Turn of Light, veteran science fiction writer Julie E. Czerneda’s first venture into fantasy, she introduced readers to Marrowdell, a pastoral valley that is home to a small pioneer settlement of refugees, lush fields of grain, enigmatic house toads—and Jenn Nalynn, the miller’s daughter. Jenn Nalynn—turn-born.
Though Jenn has always dreamed of venturing beyond this sheltered valley when she came of age, she is soon faced with the grim reality that for her, setting foot beyond Marrowdell’s borders in the normal way is impossible.
Then Bannan Larmensu—the truthseer who won Jenn’s heart—learns that his brother-in-law has disappeared in Channen, the capital of the mysterious domain of Mellynne. And when Bannan’s young nephews arrive in Marrowdell in the midst of a devastating storm, he fears that his sister has gone in search of her husband, leaving her sons in his care.
The law forbids the exiled Bannan from leaving Marrowdell and traveling to Mellynne to help his sister. At least, in this world. But as a turn-born, Jenn has the power to cross into the magical realm of the Verge—and take Bannan with her. Once there, they could find a way into Mellynne, if they survive.
The Verge is wild and deadly, alive with strange magic. Dragons roar and kruar wait in ambush, and not all the powerful turn-born who tend their world care for Jenn Nalynn. But Jenn is willing to try. Their friends Wisp and Scourge—and the house toads—offer their help.
But what none of them know is that Channen is rife with magic that flows from the Verge itself. And not even a turn-born will be safe there.
Though Jenn has always dreamed of venturing beyond this sheltered valley when she came of age, she is soon faced with the grim reality that for her, setting foot beyond Marrowdell’s borders in the normal way is impossible.
Then Bannan Larmensu—the truthseer who won Jenn’s heart—learns that his brother-in-law has disappeared in Channen, the capital of the mysterious domain of Mellynne. And when Bannan’s young nephews arrive in Marrowdell in the midst of a devastating storm, he fears that his sister has gone in search of her husband, leaving her sons in his care.
The law forbids the exiled Bannan from leaving Marrowdell and traveling to Mellynne to help his sister. At least, in this world. But as a turn-born, Jenn has the power to cross into the magical realm of the Verge—and take Bannan with her. Once there, they could find a way into Mellynne, if they survive.
The Verge is wild and deadly, alive with strange magic. Dragons roar and kruar wait in ambush, and not all the powerful turn-born who tend their world care for Jenn Nalynn. But Jenn is willing to try. Their friends Wisp and Scourge—and the house toads—offer their help.
But what none of them know is that Channen is rife with magic that flows from the Verge itself. And not even a turn-born will be safe there.