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| Introduction | p. 1 |
| What computer games are | |
| Bad Play | p. 15 |
| Anti-ness | p. 30 |
| Formalism Redux | p. 40 |
| Interface and Code | p. 50 |
| The Computer Game Anti-aesthetic | p. 65 |
| What computer games aren't | |
| Anti-narrative | p. 71 |
| The Backstory | p. 86 |
| Civilization | p. 98 |
| The self and... MORE | |
| Social Play | p. 117 |
| City of Heroes | p. 132 |
| Play and Punishment | p. 144 |
| The genie in the bottle | |
| Final Comments | p. 158 |
| Notes | p. 163 |
| References | p. 173 |
| Index | p. 181 |
| Table of Contents provided by Ingram. All Rights Reserved. |