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| List of Figures and Tables | p. ix |
| Foreword | p. xi |
| Acknowledgments | p. xv |
| Introduction | p. 1 |
| Historicizing the Joystick Soldier | p. 19 |
| Living Room Wars: Remediation, Boardgames, and the Early History of Video Wargaming | p. 21 |
| Target Acquired: America's Army and the Video Games Industry | p. 39 |
| Training Recruits and Conditioning Youth: The Soft Power of Military Games... MORE | p. 53 |
| Interview with James F. Dunnigan | p. 67 |
| Representing War | p. 73 |
| Behind the Barrel: Reading the Video Game Gun | p. 75 |
| Wargames as a New Frontier: Securing American Empire in Virtual Space | p. 91 |
| Future Combat, Combating Futures: Temporalities of War Video Games and the Performance of Proleptic Histories | p. 106 |
| Interview with Rachel Hardwick | p. 122 |
| Producing Pedagogical War | p. 129 |
| Mobilizing Affect: The Politics of Performative Realism in Military New Media | p. 131 |
| A Battle in Every Classroom: Gaming and the U.S. Army Command & General Staff College | p. 146 |
| A Battle for Hearts and Minds: The Design Politics of ELECT BiLAT | p. 160 |
| Interview with Colonel Casey Wardynski | p. 178 |
| Playing War | p. 189 |
| "No Better Way to 'Experience' World War EI": Authenticity and Ideology in the Call of Duty and Medal of Honor Player Communities | p. 191 |
| "F*ckYou, NoobTube!": Learning the Art of Ludic LAN War | p. 206 |
| Playing with Fear: Catharsis and Resistance in Military-Themed Video Games | p. 223 |
| Resisting War | p. 237 |
| Playing Against the Grain: Machinima and Military Gaming | p. 239 |
| "Turn the Game Console off Right Now!": War, Subjectivity, and Control in Metal Gear Solid 2 | p. 252 |
| Dead-in-Iraq: The Spatial Politics of Digital Game Art Activism and the In-Game Protest | p. 272 |
| Gameography | p. 287 |
| List of Contributors | p. 294 |
| Index | p. 298 |
| Table of Contents provided by Ingram. All Rights Reserved. |