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iPhone® Application Development All-In-One For Dummies®

ISBN: 9780470542934 | 0470542934
Format: Paperback
Publisher: For Dummies
Pub. Date: 5/1/2010

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SummaryTable of ContentsAuthor Biography
Build killer iPhone apps, sell them in the App Store, and have fun doing it!We could have called this the complete guide to iPhone and iPod touch app development, because it's packed with more than 800 pages covering what you need to know to create and sell the best iPhone apps ever! Whether you're a novice developer or a seasoned pro, you'll benefit from this good advice about what makes a great mobile app, easy ways to code, how to market your stuff, and more.Think small - understand what makes a great app for a mobile device and how to play ... MORE
Introduction.

Book I: Creating the Killer App.

Chapter 1: What Makes a Killer iPhone App.

Chapter 2: Creating a Compelling User Experience.

Chapter 3: Enlisting in the Developer Corps.

Chapter 4: Getting to Know the SDK.

Chapter 5: Looking Behind the Screen.

Chapter 6: Death, Taxes, and iPhone Provisioning.

Chapter 7: The App Store Is Not Enough.

Book II: Objective-C and iPhone Technologies.

Chapter 1: Using Objective-C’s Extensions to C for iPhone Development.

Chapter 2: The Real Truth about Obj... MORE

Chapter 3: Digging Deeper Into Objective-C.

Chapter 4: Leveraging the Foundation Framework in Your App.

Chapter 5: Getting Other Objects to Do Your Work for You.

Book III: Building a Utility App — DeepThoughts.

Chapter 1: Understanding How an App Runs.

Chapter 2: Understanding the User Interface Controls.

Chapter 3: Developing the Main View.

Chapter 4: Developing the Flipside Controls.

Chapter 5: Extending Your App with a Photo View.

Book IV: Debugging and Tuning Your Application.

Chapter 1: Using the Xcode Debugger.

Chapter 2: Tuning Your Code Using Xcode’s Instruments Application.

Book V: Building an Industrial Strength Application — RoadTrip!

Chapter 1: Designing Your Application.

Chapter 2: Setting the Table.

Chapter 3: Navigating.

Chapter 4: Creating Controllers and Model Classes.

Chapter 5: Finding Your Way.

Chapter 6: Geocoding and Reverse Geocoding.

Book V I: Storing and Accessing Data.

Chapter 1: Show Me the Data.

Chapter 2: A More Flexible Generic Controller.

Chapter 3: Working the URL Loading System.

Chapter 4: Setting Up Core Data.

Chapter 5: Putting Core Data to Work.

Book V II: Extending the App to the Realm of Ultracool.

Chapter 1: A User Interface for Adding Hotels and Using the Address Book.

Chapter 2: Incorporating E-Mail: Postcards from the Road.

Chapter 3: Are We There Yet?

Index.

Neal Goldstein is an iPhone developer and the author of Objective-C For Dummies. His iPhone startup is developing an application that will radically change how iPhones are used to manage information.

Tony Bove is the creator of Tony's Tips for iPhone Users and wrote or cowrote all editions of iPod & iTunes For Dummies.



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