did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

Gaming the Past: Using Video Games to Teach Secondary History

9780415887601

Gaming the Past: Using Video Games to Teach Secondary History

  • ISBN 13:

    9780415887601

  • ISBN 10:

    0415887607

  • Edition: 1st
  • Format: Nonspecific Binding
  • Copyright: 05/16/2011
  • Publisher: Routledge
Sorry, this item is currently unavailable.

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Extend or Purchase Your Rental at Any Time

Need to keep your rental past your due date? At any time before your due date you can extend or purchase your rental through your account.

Summary

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include:Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games.Selecting simulation games that are aligned to curricular goalsDetermining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulationsPlanning lessons and implementing instructional strategiesIdentifying and avoiding common pitfallsDeveloping activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new mediaAlso included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Author Biography

Read more