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Game Invaders : The Theory and Understanding of Computer Games

ISBN: 9780470597187 | 0470597186
Edition: 1st
Format: Paperback
Publisher: Wiley-IEEE Computer Society Pr
Pub. Date: 7/10/2012

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SummaryTable of ContentsAuthor Biography
Game Invaders takes an innovative approach to game design, combining genre theory and semiotics. U.K. games professor Clive Fencott introduces a practical critical DIY toolbox for analyzing existing games and designing future games. He explores an unconventional assortment of specific games in depth to show the value and limitations of various theories, paying close attention to several games outside of the mainstream. Fencott also investigates possible futures in game building, applications, and virtual realities. Personable and engaging, this... MORE
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Prefacep. ix
Abbreviationsp. xi
Why Do People Play Games?p. 3
You Are the Onep. 3
Tools to Think Withp. 5
Getting Startedp. 8
Summaryp. 12
Genrep. 13
What Are Genres?p. 14
What Are Genres For?p. 16
Genre Mapsp. 18
Computer Game Genresp. 19
A Theory of Computer Game Genresp. 21
Summaryp. 25
Further Reading and Tasksp. 26
Activityp. 29
The Story of Activity Groupsp. 29
An Overview of Activity Profilesp. 33
Three Driving Gamesp. 35
Calculating Genresp. 38
Summaryp. 43
Tasksp. 44
Pleasurep. 45
Aesthetics and Computer Gamesp. 47
Spacewarp. 51
Zorkp. 52
Pac-Manp. 56
Comparative Aestheticsp. 57
Summaryp. 59
Tasksp. 60
Two Rail-Shootersp. 61
Star Fox and Rezp. 61
Activity Profiling and Genre Theoryp. 63
Applying Aesthetic Theoryp. 65
The Method of Game Analysisp. 67
Tetsuya Mizuguchi, Rez, and Beyondp. 67
Summaryp. 69
Further Reading and Tasksp. 70
Why Don't People Play Gamesp. 71
What Do We Mean by Games?p. 72
Resident Evilp. 73
Why Not Ask the Players?p. 75
Emotional Models of Playp. 76
Player Typesp. 79
Demographic Researchp. 81
Why Don't People Play Games?p. 82
Conclusionsp. 83
What Is a Game?
Just an Ordinary Dayp. 87
The Glass Vialp. 89
Unrealismsp. 90
Perceptual Opportunitiesp. 91
Suretiesp. 92
Surprisesp. 93
Attractorsp. 93
Connectorsp. 95
Rewardsp. 97
Getting It All Together in SinCityp. 99
Perceptual Mapping in SinCityp. 100
AS-OceanFloorp. 103
Summaryp. 108
Further Reading and Tasksp. 109
Big Bad Streetsp. 111
Driver Schoolp. 111
Suretiesp. 113
Surprisesp. 114
Driver and SinCity Comparisonsp. 119
Summaryp. 122
Further Reading and Tasksp. 123
Time to Visit Yokosukap. 125
Shenmuep. 125
Genre and Activity Profilep. 126
Aestheticsp. 128
Shenmue POsp. 129
PSAS and Cut Scenesp. 131
Interactive Storytelling?p. 133
And On With General Aestheticsp. 134
Summaryp. 135
Further Reading and Tasksp. 137
Meaning What?p. 139
Semiotics and Signsp. 140
Pac-Man's Signsp. 143
Icons, Indexes, and Symbolsp. 144
Denotation, Connotation, and Mythp. 146
Syntagms and Paradigmsp. 148
Codesp. 151
Making Up Pac-Manp. 154
Filling Gapsp. 155
Summaryp. 159
Further Reading and Tasksp. 161
All Work and Play
The Work of Meaningp. 164
Signs of Interactionp. 167
The Mechanics of Interactionp. 170
The Inside-Out Codep. 176
Where Is the Player?p. 178
Summaryp. 180
Further Reading and Tasksp. 181
Big Game Huntingp. 183
Semiospherep. 183
The Code of Interactionp. 185
The Myth of Interactionp. 189
What Is a Game?p. 191
How Do You Get Out of Here?p. 192
Big Game Huntingp. 194
Glossaryp. 197
List of Gamesp. 203
Bibliographyp. 205
Indexp. 207
Table of Contents provided by Ingram. All Rights Reserved.
Clive Fencott, PhD, is a freelance writer and researcher in new media. For many years, he taught and researched the theory of computer games at Teesside University .in the UK. He also worked in the games industry. Dr. Fencott has authored over fifty publications including the successful textbook Formal Methods for Concurrency. Mike Lockyer, BSc, PhD, is a Professor of Web Services at Teesside University, where he has taught for over twenty-five years. He has published over thirty journal papers, successfully supervised more than ten PhDs, and is currently involved with developments in web services arid rich client applications. Jo Clay completed a multimedia master's degree at Teesside University, under the supervision of "Give Fencott, before joining the games analysis team. As a gamer herself and apprentice semiotician, Jo assisted in the development of the Game Invaders method for application in computer software. Paul Massey, CENG, MBCS, CITP, is a senior lecturer in computing at Teesside University, where he teaches and consults on databases. Paul believes databases are central to most IT systems and applies techniques (such as data mining) to a range of disciplines (such as games analysis and decision support).


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