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| Graphics Systems and Models | |
| Applications of Computer Graphics | |
| A Graphics System | |
| Images: Physical and Synthetic | |
| Imaging Systems | |
| The Synthetic-Camera Model | |
| The Programmer's Interface | |
| Graphics Architectures | |
| Programmable Pipelines | |
| Performance Characteristics | |
| Summary and Notes | ... MORE|
| Suggested Readings | |
| Exercises | |
| Graphics Programming | |
| The Sierpinski Gasket | |
| Programming Two-Dimensional Applications | |
| The OpenGL API | |
| Primitives and Attributes | |
| Color | |
| Viewing | |
| Control Functions | |
| The Gasket Program | |
| Polygons and Recursion | |
| The Three-Dimensional Gasket | |
| Plotting Implicit Functions | |
| Summary and Notes | |
| Suggested Readings | |
| Exercises | |
| Input and Interaction | |
| Interaction | |
| Input Devices | |
| Clients and Servers | |
| Display Lists | |
| Programming Event-Driven Input | |
| Menus | |
| Picking | |
| A Simple Paint Program | |
| Building Interactive Models | |
| Animating Interactive Programs | |
| Design of Interactive Programs | |
| Logic Operations | |
| Summary and Notes | |
| Suggested Readings | |
| Exercises | |
| Geometric Objects and Transformations | |
| Scalars, Points, and Vectors | |
| Three-Dimensional Primitives | |
| Coordinate Systems and Frames | |
| Frames in OpenGL | |
| Modeling a Colored Cube | |
| Affine Transformations | |
| Translation, Rotation, and Scaling | |
| Transformations in Homogeneous Coordinates | |
| Concatenation of Transformations | |
| OpenGL Transformation Matrices | |
| Interfaces to Three-Dimensional Applications | |
| Quaternions | |
| Summary and Notes | |
| Suggested Readings | |
| Exercises | |
| Viewing | |
| Classical and Computer Viewing | |
| Viewing with a Computer | |
| Positioning of the Camera | |
| Simple Projections | |
| Projections in OpenGL | |
| Hidden-Surface Removal | |
| Interactive Mesh Displays | |
| Parallel-Projection Matrices | |
| Perspective-Projection Matrices | |
| Projections and Shadows | |
| Summary and Notes | |
| Suggested Readings | |
| Exercises | |
| Shading | |
| Light and Matter | |
| Light Sources | |
| The Phong Reflection Model | |
| Computation of Vectors | |
| Polygonal Shading | |
| Approximation of a Sphere by Recursive Subdivision | |
| Light Sources in OpenGL | |
| Specification of Materials in OpenGL | |
| Shading of the Sphere Model | |
| Global Illumination | |
| Summary and Notes | |
| Suggested Readings | |
| Exercises | |
| From Vertices to Fragments | |
| Basic Implementation Strategies | |
| Four Major Tasks | |
| Clipping | |
| Line-Segment Clipping | |
| Polygon Clipping | |
| Clipping of Other Primitives | |
| Clipping in Three Dimensions | |
| Rasterization | |
| Bresenham's Algorithm | |
| Polygon Rasterization | |
| Hidden-Surface Removal | |
| Antialiasing | |
| Display Considerations | |
| Summary and Notes | |
| Suggested Readings | |
| Exercises | |
| Discrete Techniques | |
| Buffers | |
| Digital Images | |
| Writing into Buffers | |
| Bit and Pixel Operations in OpenGL | |
| Examples | |
| Mapping Methods | |
| Texture Mapping | |
| Texture Mapping in OpenGL | |
| Texture Generation | |
| Environment Maps | |
| Compositing Techniques | |
| Multirendering and the Accumulation Buffer | |
| Sampling and Aliasing | |
| Summary and Notes | |
| Suggested Readings | |
| Exercises | |
| Programmable Shaders | |
| Programmable Pipelines | |
| Shading Languages | |
| Extending OpenGL | |
| The OpenGL Shading Language | |
| The OpenGL Shading Language | |
| Linking Shaders with OpenGL Programs | |
| Moving Vertices | |
| Lighting with Shaders | |
| Fragment Shaders | |
| Per-Vertex Versus Per-Fragment Phong Shading | |
| Samplers | |
| Cube Maps | |
| Bump Mapping | |
| Summary and Notes | |
| Suggested Readings | |
| Exercises | |
| Modeling | |
| Symbols and Instances | |
| Hierarchical Models | |
| A Robot Arm | |
| Trees and Traversal | |
| Use of Tree Data Structures | |
| Animation | |
| Graphical Objects | |
| Scene Graphs | |
| A Simple Scene Graph API | |
| Other Tree Structures | |
| Graphics and the Internet | |
| Procedural Methods | |
| Physically Based Models and Particle Systems | |
| Newtonian Particles | |
| Solving Particle Systems | |
| Constraints | |
| Summary and Notes | |
| Suggested Readings | |
| Exercises | |
| Curves and Surfaces | |
| Representation of Curves and Surfaces | |
| Design Criteria | |
| Parametric Cubic Polynomial Curves | |
| Interpolation | |
| Hermite Curves and Surfaces | |
| Bíezier Curves and Surfaces | |
| Cubic B-Splines | |
| General B-Splines | |
| Rendering of Curves and Surfaces | |
| The Utah Teapot | |
| Algebraic Surfaces | |
| Curves and Surfaces in OpenGL 615 | |
| Summary and Notes | |
| Suggested Readings | |
| Exercises | |
| Advanced Rendering | |
| Going Beyond Pipeline Rendering | |
| Ray Tracing | |
| Building a Simple Ray Tracer | |
| The Rendering Equation | |
| Radiosity | |
| RenderMan | |
| Large-Scale Rendering | |
| Image-Based Rendering | |
| Summary and Notes | |
| Suggested Readings | |
| Exercises | |
| Sample Programs | |
| Sierpinski Gasket Program | |
| Recursive Generation of Sierpinski Gasket | |
| Recursive Three-Dimensional Sierpinski Gasket | |
| Marching Squares | |
| Square Drawing Program | |
| Paint Program | |
| Double-Buffering Example | |
| Selection-Mode Picking Program | |
| Rotating-Cube Program | |
| Rotating Cube Using Vertex Arrays | |
| Rotating Cube with a Virtual Trackball | |
| Moving Viewer | |
| Sphere Program | |
| Mandelbrot Set Program | |
| Bresenham's Algorithm | |
| Rotating Cube with Texture | |
| GLSL Example | |
| Scene-Graph Example | |
| Program for Drawing Bíezier Curves | |
| Spaces | |
| Scalars | |
| Vector Spaces | |
| Affine Spaces | |
| Euclidean Spaces | |
| Projections | |
| Gram-Schmidt Orthogonalization | |
| Suggested Readings | |
| Exercises | |
| Matrices | |
| Definitions | |
| Matrix Operations | |
| Row and Column Matrices | |
| Rank | |
| Change of Representation | |
| The Cross Product | |
| Eigenvalues and Eigenvectors | |
| Suggested Readings | |
| Exercises | |
| Synopsis of OpenGL Functions | |
| Specifying Simple Geometry | |
| Attributes | |
| Working with the Window System | |
| Interaction | |
| Enabling Features | |
| Transformations | |
| Viewing | |
| Defining Discrete Primitives | |
| Display Lists | |
| Picking | |
| Lighting | |
| Texture Mapping | |
| State and Buffer Manipulation | |
| Vertex Arrays | |
| Blending Functions | |
| Query Functions | |
| Curve and Surface Functions | |
| GLU Quadrics | |
| GLSL Functions | |
| References | |
| Function Index | |
| Subject Index | |
| Table of Contents provided by Publisher. All Rights Reserved. |