Note: Supplemental materials are not guaranteed with Rental purchases.
FREE SHIPPING
ON EVERY ORDER!
LIST PRICE:
$39.99

OUR PRICE:
$25.73

You may extend rentals at any time.


Beginning iOS6 Development: Exploring the iOS SDK

ISBN: 9781430245124 | 1430245123
Edition: 2nd
Format: Paperback
Publisher: Springer-Verlag New York Inc
Pub. Date: 1/9/2013

Why Rent from Knetbooks?

Because Knetbooks knows college students. Our rental program is designed to save you time and money. Whether you need a textbook for a semester, quarter or even a summer session, we have an option for you. Simply select a rental period, enter your information and your book will be on its way!

Top 5 reasons to order all your textbooks from Knetbooks:

  • We have the lowest prices on thousands of popular textbooks
  • Free shipping both ways on ALL orders
  • Most orders ship within 48 hours
  • Need your book longer than expected? Extending your rental is simple
  • Our customer support team is always here to help
The team that brought you the bestsellingBeginning iOS 5 Developmentis back again to update their book, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the newest┬ iOS SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the new iPhone, the new iPad, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest iOS-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style,┬ this book┬ offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking you┬ through the process of downloading and installing Xcode and the iOS SDK, and then guides you though the creation of your first simple app. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.┬ And, much more.┬ This┬ iOS update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style


Please wait while this item is added to your cart...