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Beginning C++ Through Game Programming, Second Edition

ISBN: 9781598633603 | 1598633600
Edition: 2nd
Format: Paperback
Publisher: Cengage Learning
Pub. Date: 12/7/2006

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SummaryTable of Contents
What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You?ll reinforce each new skill by creating small games along the way, and you?ll put these skills to the test with on... MORE
Types, Variables, and Standard I/O: Lost Fortune
Truth, Branching, and the Game Loop: Guess My Number
For Loops, Strings, and Arrays: Word Jumble
The Standard Template Library: Hangman
Functions: Mad-Lib
References: Tic-Tac-Toe
Pointers: Tic-Tac-Toe 2.0
Classes: Critter Caretaker
Advanced Classes and Dynamic Memory: Game Lobb... MORE
Inheritance and Polymorphism: Blackjack
Your First C++
Operator Precedence
Keywords
ASCII Chart
Escape Sequences
Index
Table of Contents provided by Publisher. All Rights Reserved.

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