did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

9780240815824

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

  • ISBN 13:

    9780240815824

  • ISBN 10:

    0240815823

  • Edition: 2nd
  • Format: Nonspecific Binding
  • Copyright: 06/17/2011
  • Publisher: Routledge
Sorry, this item is currently unavailable on Knetbooks.com

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Extend or Purchase Your Rental at Any Time

Need to keep your rental past your due date? At any time before your due date you can extend or purchase your rental through your account.

Summary

The#xA0;2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here.#xA0; This book features the realistic style of art that the 1st edition covered, totally updated and rev'd for the new version of the software.#xA0;New, added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, and#xA0;more - as well as updates throughout covering latest version of Max. The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of#xA0; tutorials that start with simpler models and gradually move up to more complex builds.#xA0;#xA0;The strength of this book is that it teaches all of the important game modeling elements: character#xA0;& environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work. Website (www.3d-for-games.com)#xA0;is unique#xA0;-#xA0;an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and#xA0;develop new artists at work.#xA0; Also#xA0;included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps#xA0;& models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.#xA0; Unrivalled support in over 10,000 current#xA0;posts#xA0;- backing up the book with a lively forum and community of readers from all over the world, ready to help your work.#xA0; * New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses * Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts * Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months

Supplemental Materials

Read more